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Architecture Graphics


  • 1:16:26 Juggling the Pipeline

    Juggling the Pipeline

    by Admin Added 29 Views / 0 Likes

    We turn away from a fixed-function graphics pipeline and explore what we can do with a user-programmable pipeline, where not only pipeline stages but also the structure of the pipeline can be customized. We look at Reyes, delay streams, and the programmab

  • 1:04:21 Parallelism

    Parallelism

    by Admin Added 35 Views / 0 Likes

    In our final content lecture, we look at how to parallelize the graphics pipeline. What is challenging about parallelizing the GPU? What are the ways we could parallelize it? We discuss the sorting taxonomy of parallelism strategies, look at different way

  • 1:19:38 Rasterization

    Rasterization

    by Admin Added 36 Views / 0 Likes

    Rasterization is the GPU stage that produces fragments from screen-space triangles. We look at both pixel coverage and parameter interpolation algorithms. We also discuss perspective correction and look at historical SGI machines.[Note: The rasterization

  • 1:19:52 Programmability

    Programmability

    by Admin Added 31 Views / 0 Likes

    The graphics pipeline has recently added programmable stages. This lecture covers the software and hardware fundamentals of the GPU's programmable stages, in particular the vertex shader and fragment shader.

  • 1:16:04 VLSI Trends: Why Graphics Hardware Is Fast

    VLSI Trends: Why Graphics Hardware Is Fast

    by Admin Added 32 Views / 0 Likes

    In this lecture we turn to the technology fundamentals behind the rise of the GPU: what are the technology trends of today's VLSI designs and how and why do they impact the GPU and its architecture? We also contrast CPUs and GPUs as well as the difference

  • 1:14:14 OpenGL Graphics Pipeline Overview

    OpenGL Graphics Pipeline Overview

    by Admin Added 31 Views / 0 Likes

    What are different ways that we might consider doing rendering? Why did OpenGL make the decisions it did and what does the OpenGL pipeline look like?

  • 1:21:43 Geometry

    Geometry

    by Admin Added 35 Views / 0 Likes

    In this lecture, we take a close look at the geometry stage of the graphics pipeline: transformations, homogeneous coordinates, the OpenGL lighting model, primitive assembly, clipping, and culling. We also look at ways to save computation and bandwidth: v

  • 1:11:19 Composition/display

    Composition/display

    by Admin Added 39 Views / 0 Likes

    The final stage of the graphics pipeline is composition/display. In this lecture we look at antialiasing algorithms, compositing, the depth buffer, and monitors. [Note: The beginning part of this lecture is the remainder of the rasterization lecture, and

  • 1:19:38 GPGPU 2

    GPGPU 2

    by Admin Added 29 Views / 0 Likes

    The modern GPU can be used as a general-purpose processor. This field of "GPGPU" (general-purpose programmability of graphics hardware) or "GPU computing" is having an increasing impact on GPU architecture, GPU software and programming environments, and t

  • 1:19:52 GPGPU 1

    GPGPU 1

    by Admin Added 31 Views / 0 Likes

    The modern GPU can be used as a general-purpose processor. This field of "GPGPU" (general-purpose programmability of graphics hardware) or "GPU computing" is having an increasing impact on GPU architecture, GPU software and programming environments, and t

  • 1:09:51 Introduction / Course Overview

    Introduction / Course Overview

    by Admin Added 30 Views / 0 Likes

    Introduction to the course: why we should study graphics architecture, history of graphics architecture, overview of the course, administrivia.

  • 1:20:18 The Latest Graphics Processing Units

    The Latest Graphics Processing Units

    by Admin Added 30 Views / 0 Likes

    Justin Hensley of AMD/ATI Graphics describes the latest GPUs from AMD's ATI Graphics division.

  • 1:23:06 GPU Graphics and Compute Architecture

    GPU Graphics and Compute Architecture

    by Admin Added 32 Views / 0 Likes

    John Nickolls, chief compute architect for NVIDIA's GPUs,discusses NVIDIA GPU graphics and compute architecture.

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